![]() By the time you can cast it, this deck shouldn't need it. It's genuinely a good card, but I don't see enough here to justify its inclusion. The Ozolith - Other than Ramos and Crystalline Giant, I really don't see how this is incredibly useful. I'd still consider your mana curve when deciding whether to keep it. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. There are a million things you're better off with than this. Crawlspace, Lightmine Field, Silent Arbiter/ Dueling Grounds.įertilid - Absolutely a waste of mana. If your meta dictates that you require defense against go-wide, there are better choices. ![]() By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. You don't have many instants and/or sorceries. Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve. To help facilitate some of these inclusions, here are some suggested cuts: Here are some suggestions for that, starting with the most obvious choices: Next, I think that you need more early ramp. Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff. Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with. Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.Ĭorpsejack Menace - Speeds up access to Ramos's mana ability. Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.įirst, here's a list of cards that are generally good for a Ramos deck: I can make some suggestions, but take them with a grain of salt. ![]() ![]()
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