![]() ![]() To end the simulation select the power cycle device button. The capture/forward and capture/back button move forward and back through the stimulation one step at a time. You'll see the ICMP envelope move from the source PC to the switch and then stop. The ARP request isn't necessary to complete the Ping because the PC-A already has the Mac address in the ARP table. Although this has reset the simulation, it doesn't clear any configuration settings or dynamic table entries like entries. You'll see that the ARP envelope no longer appears. Select the reset simulation button in the simulation panel. You can select view previous events to continue the simulation. When the maximum number of events has been reached a buffer full message appears. As the simulation plays, watch the path of the ICMP and ARP envelopes. Select the play button to see the connections you've created. ![]() These run the simulation and let you control the speeds using the bar underneath the controls. You use the play controls in the simulation panel to see the connections working. You can also see these represented in the simulation panel. One envelope is ICMP and the other is ARP. When you've done this, you'll see two colored envelopes next to PC-A. Then select PC-C to establish the destination. Move your cursor to the display area and select PC-A to establish the source. Select the simple PDU icon on the secondary navigation bar. Select the IPv4 tab in the edit filters window and tick the check boxes for ARP and ICMP then close the edit filters window. Select the edit filters button, select the /none button in the simulation panel to clip all the selections in the edit filters window. Select the simulation button to change the simulation mode. It's important for this activity that the device names have the same syntax as the instructions. If any of your results show is incorrect, you should go back through the steps and check you've created the network in the right way. Now, if you select the check results button in the Packet Tracer overlay window, you'll see these assessment items to confirm the status is correct for each one. And do the same to change the name of PC2 to PC-C add 192.168.1.3 as the IP address and the same Subnet Mask as before as well. Then follow the same steps to change the name of PC1 to PC-B add 192.168.1.2 as the IP address and the same Subnet Mask as before. Then close this window using the X in the top right hand corner. This opens the configuration window for this component. Then give it a name and follow the normal process to save a form. If at any time you want to save your network, select file save as PKZ on the primary navigation bar. Close this window to return to the Packet Tracer screen. Don't worry about all the incorrect statuses you haven't configured the devices yet. At the moment, you'll see these assessment items. To do this select the check results button in the Packet Tracer overlay window. Packet Tracer lets you check your input and confirm your entries are correct. Each cable connection will have green triangles at each end. When you've connected all three PCs, your prototype network will look like this. You will need to add these two FastEthernet0/2 and FastEthernet0/3 respectively. Repeat these steps to connect PC1 and PC2 to the 2960-24TT Switch0. Then you need to connect the cable to the switch. Here PC0 has been selected and the drop down menu appears. ![]() To assign the required cable type to the PC select the device image. When you click on this, you'll see a no entry sign to signify you've activated it. To connect the network elements, select the connections icon, then select the copper straight through cable type. Drag and drop the 2960 switch icon into the main network design area. So select the switches icon from the row beneath the network devices icon. You want to add a 2960 switch to your prototype network. As they appear you'll see, they're given unique names. Select the end devices icon then individually drag and drop three PC icons into the main network design area. Each icon in the top row has a set of connected component icons on the right hand side. ![]() At the bottom left hand corner of the screen, you'll see the icons which represent the different devices, components, and connections you'll use to create your networks. You can move it around the screen so it doesn't get in the way. So select the top chat box to keep it on the screen. You'll need to review this during this activity. Once Packet Tracer is open and you're logged in, you will see this overlay window. This will launch Packet Tracer and prompt you to log in to Network Academy. To start, open the 1.1.1 Packet Tracer Introduction.pka file. During this video, you'll start to find your way around Packet Tracer and see how to create a basic network simulation. ![]()
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